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A First Sketchbook

11:00 AM, Friday, August 1st, 2014 - Posted by John Wilson

Go back and get your first sketchbook. You must have one and hopefully you kept it. Really look at it. See where you were back then. Try to think of the things that you thought back then. And then look at where you are now. And smile. And check out this video of an artist talking about her first sketchbook.

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Creating a Completed Piece in Photoshop and Painter

11:00 AM, Thursday, July 31st, 2014 - Posted by John Wilson

Trent Kaniuga shows the entire process of taking a drawing from start to finish in photoshop and corel painter. Check out some of these tips and tricks to improve your own digital painting skills, or just watch the piece come together while Trent talks about the thought process of creating such a piece, and shares insight into how to succeed as an artist in the current generation of game development.

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Preparing Yourself Before Becoming A Manga Artist

11:00 AM, Wednesday, July 30th, 2014 - Posted by John Wilson

You can't just jump into being a professional Manga creator. Well you can...but you probably won't be taken seriously. To truly become someone who makes Manga at the professional level, you need to prepare. And it is not only preparing yourself, but your schedule, your environment and your work space and materials. Check out this video for those first steps.

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Using Screen Tones and Techniques

11:00 AM, Tuesday, July 29th, 2014 - Posted by John Wilson

You are not limited to what you can draw. There is an art supply called screen tones which is a repeating pattern that can be placed on your art and be rubbed from the paper. With some practice, you can make near perfect background and tones.This video shows you how to use tones.

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Six Tips on Creating Characters

11:00 AM, Monday, July 28th, 2014 - Posted by John Wilson

Making good characters is hard. Making consistently good characters that are always recognizable and relatable is very hard. Art Mark Crilley offers 6 tips that he follows on making good characters.

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A Sketch a Day for Over 8 Years

11:00 AM, Sunday, July 27th, 2014 - Posted by John Wilson

The art sketchbook has many functions. Education, entertainment and in some cases, therapy.Artist Chris Ayers has done a sketch a day for the last eight years through which he had been stricken with and has survived cancer. Check out this amazing body of work.

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Inspiration from Comic Con Past-Sam Keith

11:00 AM, Friday, July 25th, 2014 - Posted by John Wilson

Sam Kieth is one of the quirkiest and most eccentric artists in comics. His unique art style and incredible drawing ability have won him legions of fans worldwide. Now, in an extremely rare appearance at Comic-Con, you can join Sam, with his long-time friend and editor Scott Dunbier, in an informal gabfest covering the wild spectrum that is Sam's career (Sandman, Wolverine, The Maxx, and much more).

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Virtual Field Trip to the Stan Winston Studio

11:00 AM, Thursday, July 24th, 2014 - Posted by John Wilson

Nothing to learn today but check out this very cool "virtual field trip" but the folks at Stan Winston Studios for a group of young 3D art students on Google Plus.

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Marker vs Colored Pencil in The Coloring Process

11:00 AM, Wednesday, July 23rd, 2014 - Posted by John Wilson

Different mediums create different effects. No two mediums will create the same look on your art. For example, artist Mark Crilley examines looks at the difference between colored pencils and markers.

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Art Workspace and Materials Tour

11:00 AM, Tuesday, July 22nd, 2014 - Posted by John Wilson

For those curious as to why I seem to be posting so many art space and workspace tours lately, there is a method to my madness. I find them inspiring and I hope that you do too. A persons work area tells a lot about them. What they use, what they like and how they make it work can be as informative as watching them actually draw. It also inspires me to make my own space better. I hope that all you viewing these videos are creating a specific space of your own to work in.

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Mission

Sketch Magazine's goals are aimed toward enhancing the comics art form, and others, through education and knowledge.

-- Robert W Hickey publisher/comic creator


 

 


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