3:00 PM, Monday, January 6th, 2014 - Posted by John Wilson
Bushiroad has announced a tournament program specifically for the Weiss Schwarz: Sword Art Online TCG release, which will run at participating stores from January 24 to February 2.
Participants can win a special Sword Art Online calendar poster or special buttons. For the $10 entry fee, players will receive two packs of English Weiss Schwarz: Sword Art Online boosters. Bushiroad will advertise all participating stores on the official Weis Schwarz website as running the event.
Ultra Pro has capitalized on the popularity of Sword Art Online to produce TCG accessories.
4:00 PM, Friday, January 3rd, 2014 - Posted by John Wilson
Jasco Games plan to release Mega Man: The Board Game in October 2014. The game is currently a live Kickstarter project.
Jasco added Capcom's Mega Man as a license for its Universal Fighting System CCG last year, and plans to release its first product, a UFS MegaMan tin, in January.
The board game based on the property will be released in time for the 25th anniversary of the release of the first video game late this year. Jasco stated that they turned to Kickstarter for funding for two reasons, "First, and most importantly, we're seeking funding to make this the board game we always wanted to make. Kickstarter funding will allow us to use better materials, offer more extras like miniatures, cards, extra boards, and polish the finalized product... Second, we wanted fans to have a chance to show their support for Mega Man and be involved in this exciting process."
The core game box will contain 5 Pre-Constructed Player Decks (40 cards each), 5 Mega Man game pieces, 5 Robot Master game pieces (Trophies), 1 Dr. Wily Game piece, 6 game boards (5 for the Robot Masters, 1 for Dr. Wily), 5 Mega Man Character Card Life Meters, 12 Stage Tokens for each Robot Master, 20 Stage Tokens for Dr. Wily, 5 of each Robot Master boss cards, 5 Mega Man Character cards, and a rule book (with digital download copy). Additional villain decks & game boards, exclusive game pieces, and Universal Fighting System deck boxes & card sleeves are all listed as stretch goals and add-on bonuses.
The Kickstarter has already raised $273,761 from 2,078 backers ($131.74 per backer average) as of this writing and will be funded on Sunday January 19. There is a US retailer backing level available at the $500 level, which includes copies of the game and promotional materials "at a retailer price." Official MSRP for the game has not been determined.
8:00 PM, Thursday, January 2nd, 2014 - Posted by John Wilson
Fantasy Flight Games will release the new edition of the classic WWI dog-fighting board game Blue Max, produced by Italian game publisher Stratelibri, in March.
The new edition of Blue Max will feature new graphics by Kurt Miller and updated rules. Designed for two to six players, participants take the role of pilots for the Allies or Central Powers, and attempt to shoot down as many enemy planes as possible. The mechanics account for everything from altitude and individual aircraft maneuverability to fuel reserves, which makes the choice of which of the different airplanes a pilot chooses important.
The box contains a game board (with a map on each side), 6 player screens (3 per team), 18 maneuver charts, 18 plane cards, 144 small size cards, 3 punchboards with 168 cardboard pieces, 60 tracking sheets, 6 custom dice and a rulebook. The game is for 2 - 6 players, ages 12 and up, and plays in 60 - 90 minutes. MSRP is set at $49.95.
Stratelibri announced plans to release the new edition back in May, and in November, disclosed on their website that the English edition would be exclusively distributed by FFG.
5:00 PM, Sunday, December 29th, 2013 - Posted by John Wilson
Fantasy Flight Games has announced that The Jewel of Yavin, the second supplementary adventure book for the Star Wars: Edge of the Empire RPG, will release in March.
The Jewel of Yavin is described as "Ocean's 11 meets Star Wars" and tells the story of a jewel heist set in Cloud City on Bespin. The 96-page adventure will retail for $29.95.
It includes half a dozen NPCs to help fill out a crew if players find they are missing the skills and talents necessary to pull off not only a jewel heist, but also the piloting skills necessary for winning the Cloud City Grand Prix cloud car race, or the social skills necessary to navigate Cloud City's upper social strata. The adventure also allows characters to interact with Lobot and Lando Calrissian as well as the famous Bespin Wing Guard. For GMs there is also a Cloud City Gazetteer, which allows them to set their own campaigns in Cloud City, as well as containing information for running the adventure.
The first adventure book for the Star Wars: Edge of the Empire RPG, Beyond the Rim, was released in July
10:00 AM, Wednesday, December 18th, 2013 - Posted by John Wilson
DC Comics downloadable content is coming this week to LittleBigPlanet.
The superhero-themed DLC pits Sackboy and the Justice League against Lex Luthor and his accomplices.
The costume pack gives Sackboy the ability to dress up as numerous DC Comics characters, including Superman, Lex Luthor, Supergirl, Braniac and Bizarro.
The pack also introduces a brand-new power-up, The Hero Cape, which grants Sackboy the ability to glide and perform aerial acrobatics.
It also adds a new ability, wall jumping, as well as a new super tool - The Mesmoriser - which allows players to power their creations and logic with the ability to remember things, allowing Sackfolk to exit levels without progress getting deleted.
Additionally, the DLC offers players seven new Trophies and 50 Pins to unlock.
Free Christmas-themed DLC for LittleBigPlanet is currently available for players.
6:00 PM, Tuesday, December 17th, 2013 - Posted by John Wilson
Wizards of the Coast has announced another change to its Dungeons and Dragons Encounters organized play program, beginning with Season 17 in February. The adventure Scourge of the Sword Coast will only be available from dndclassics.com as a digital download.
There was another major change in August, when the Murder in Baldur's Gate campaign required game stores (or DMs) to purchase the book to run the in-store play program. Based on the solicitation material, it also appears that this new adventure will only support the D&D Next rules, which goes in direct contrast to comments made by Wizards' CEO Greg Leeds, who earlier this year said The Sundering would be playable with 3.5, 4 or Next rules throughout. As of December 15th, the Next rules are no longer available as a free download, though the solicitation states that the D&D Next rules will be available for download at dndclassics.com. However, like the adventure, there is no information on what the rules will cost.
The D&D Encounters Scourge of the Sword Coast season begins in February with Launch Weekend on February 15- 16, with the season running from Wednesday February 19 - Wednesday May 7. The Scourge of the Sword Coast kit will still contain materials for 20 participants: 20-sided dice with the season symbol, player maps, two packs of NPC cards, advertisement poster, poster map, and instruction document.
The Scourge of the Sword Coast adventure continues The Sundering storyline, and is connected to events in Ghost of Dragonspear Castle. The plot pits adventurers against savage humanoids who have been raiding the countryside around Daggerford, which has caused a refugee buildup the town can't handle. It's up to them to end the town's plight.
2:00 PM, Monday, December 16th, 2013 - Posted by John Wilson
Gale Force Nine has announced the release of Firefly: The Game -Pirates & Bounty Hunters, the first full expansion for its popular Firefly board game, in March.
Pirates & Bounty Hunters introduces a lot of player-vs-player interaction to the game. Players can raid rivals' ships cargo with piracy jobs, or hunt down wanted fugitives (or other players' crew) for bounties. The expansion also includes new Supply and Story cards, two new Leaders, the new Bounty deck, and two new ships. MSRP is set at $29.99.
Since the launch at Gen Con, Firefly: The Game has sold over 30,000 copies and is currently in its third printing. GF9 plans a UK printing, as well foreign language translations in the next year. The first Game Booster Firefly: The Game--Breaking Atmo, will release this month.
3:00 PM, Tuesday, December 10th, 2013 - Posted by Brant Fowler
Telltale Games will in 2014 release an episodic video game inspired by HBO's "Game of Thrones," the hit series based on George R.R. Martin's "A Song of Ice and Fire" series. Confirmed for release on PC/Mac and mobile devices, the game is the first unveiled as part of a what was described in a release as a multi-year, multi-title partnership between Telltale and HBO Global Licensing.
Plot and characters were not yet revealed, but Telltale principals Dan Connors and Kevin Bruner said the game will take its lead from the television series rather than Martin's books.
"The book is a great resource to understand the decisions that they made on the show and how rich the world is," said Connors in unveiling the game on Spike TV's "VGX" program on Saturday. "VGX" is a retooled version of the station's video game awards that focuses on promoting upcoming games by premiering a series of teaser trailers.
Telltale, the Bay Area studio behind the successful episodic game series inspired by Robert Kirkman's "The Walking Dead" comics, emphasizes narrative and character over action in its games. The company's games are modern takes on the classic PC-style adventure game, where puzzle-solving and dialogue are placed at the forefront.
"Game of Thrones," said Connors and Bruner, will be done in a similar style as Telltale's prior adaptions. Telltale's "The Walking Dead" game was much lauded for the way in which it created character depth and attempted to confront players with larger, existential questions, unfolding like an interactive novel.
Telltale's titles tend to be story-first with very light action elements, often in the form of quickly pressing a button to get through a challenge and onto the next narrative element. Though a "Game of Thrones" game could lend itself to epic, strategic battle-planning, Telltale's Bruner said the company wouldn't stray far from its comfort zone.
"It will be similar to other Telltale Games, but you can't tell a ';Game of Thrones' story without big battles and those kind of elements," Bruner said during the "VGX" telecast. "They'll definitely be there in the story. The way we attack them and the things you do in those battles will be more a Telltale way of doing it. So you'll be swinging a sword every now and again, but you won't be hacking your way through a hundred people."
The decades-old Telltale Games were launched by a number veterans of LucasArts, a now-shuttered game studio known throughout the '80s and '90s for its point-and-click-style story-driven games. Early Telltale titles revived popular LucasArts adventure franchises of yore, as the company offered new chapters in the "Sam & Max" and "Monkey Island" universes.
More recently Telltale has focused on larger, cross-media licenses, having issued "Back to the Future" and "Jurassic Park" games. Plans to revive "King's Quest," a well-known adventure game franchise that dates to the early '80s, were announced but later rescinded as Telltale has instead focused on its popular take on "The Walking Dead" as well as launching a game inspired by the DC Comics series "Fables."
Telltale has stated that its second season of "The Walking Dead" will debut before Christmas with subsequent chapters issued in 2014. Also new from Telltale in 2014 will be an episodic game based off of the "Borderlands" franchise, a beloved first-person shooter developed by Gearbox Software.