4:00 PM, Monday, August 18th, 2014 - Posted by John Wilson
Gen Con News: Fantasy Flight Games announced a new big box two-in-one Star Wars board game that includes elements of both an adventure RPG and a miniatures skirmish game. The game is planned for early 2015 release.
"It represents a miniatures game, and adventure board game, and is probably the most ambitious project we've ever undertaken,"said Fantasy Flight CEO Christian Petersen. "As a character-driven RPG board game, it uses some kernels of the game system of Descent: Journeys in the Dark. It's basically acontinued development of that game engine, but of course customized and completely redone for Star Wars."
"What's particularly exciting about Imperial Assault is that it's actually two games,"Petersen continued, "an adventure RPG with lots of missions and story-driven content, but it's also a head-to-head competitive miniatures game where you would assemble a squad of Imperials or Rebels, and you have a deck of cards that go with them, and you play head-to-head, about a half hour game on a number of different, determined tabletop battlefields."
The game takes place after the climactic events of the Death Star's destruction over Yavin 4. Players choose to command either heroes of the Rebellion or the limitless armies of the Galactic Empire. In the campaign game, up to five players adventure through a series of narrative campaign missions. In the skirmish game, two players mount strike teams and battle head-to-head over conflicting objectives.
The core box contains: 34 detailed plastic figures, 59 double-sided map tiles, over 250 cards, over 150 assorted tokens, 11 custom dice, a learn to play rulebook, a rules reference, a campaign guide, and a skirmish guide. The core box will also contain the Luke Skywalker Ally Pack and the Darth Vader Villain Pack, which are the first expansions for the game, and each contains a sculpted plastic figure and new campaign and skirmish missions.
The game is for 2-5 players ages 10 and up and plays in 1 - 2 hours. MSRP is $99.95.
7:00 PM, Thursday, August 14th, 2014 - Posted by Brant Fowler
IDW has been putting itself on the gaming map since creating their gaming division, IDW Games. And with Gen Con taking place this week, they continue their drive toward creating new games. At the con, they've announced two new big box games coming in 2015 with the viking saga game, Fire & Axe, and the strategic economic game, Wildcatters.
Check out the full press release below. What do you think of IDW Games and what they've been announcing? Are you excited about games like V-Wars, CHEW, 30 Days of Night, etc.? Let us know in the comments below.
FIRE & AXE AND WILDCATTERS
SCHEDULED FOR 2015 RELEASE
BID, BUILD, CONQUER, AND COLONIZE YOUR WAY TO VICTORY NEXT SUMMER
(August 14th, 2014) IDW Games and Pandasaurus Games announced today at Gen Con 2014 in Indianapolis that they will bring two cult-favorite titles to tabletops in 2015; Fire & Axe and Wildcatters. Fire & Axe pits players as Viking warriors, racing to pillage, plunder, and conquer their way across Europe, while Wildcatters sees players as oil barons maneuvering their corporations to come out on top during the 19th century oil boom.
"These are a pair of hidden gems," said Molly Wardlaw of Pandasaurus Games. "Fire & Axe is a game that people in-the-know have played and loved, we're happy to be printing it and meeting the pent-up demand for new copies. The new art team behind this edition is going to make it something very special. Wildcatters really hasn't seen any U.S. exposure, people are going to love this game, it's got great innovative mechanics, and excellent components, and yes, there will be blood."
Fire & Axe seats three to five players, and is playable in roughly 90 minutes. Each round players take a turn that consists of seven in-game days to load their ships and send them out to trade with or conquer Europe. There is also a a unique mission system that gives all players a chance to complete tasks on mission cards, which when completed, awards bonuses that can tip the scales of battle.
Wildcatters is a deeply strategic economic game for three or four players, playable in roughly two hours. Players work to develop oil fields, bid for oil rights, and build the equipment required to transport and refine their crude and take it to the market. The game forces players to work together to find oil at a good price, and transport it to refineries, but only the player who delivers the most oil will come out on top.
Both titles will join a rapidly expanding lineup that features a mix of comic book adaptation games like CHEW, V-Wars, and 30 Days of Night as well as imported and original titles like Machi Koro and Diamonsters. For more information, exclusive offers, and plenty of fun make sure to like IDW Games on facebook and follow @IDWgames on Twitter.
3:00 PM, Monday, August 11th, 2014 - Posted by John Wilson
Cryptozoic Entertainment will release a new two-player Collectors Pack featuring princess character decks for its popular Adventure Time: Card Wars game. Adventure Time Card Wars: Princess Bubblegum vs Lumpy Space Princess releases August 27th.
With this release, players can finally put those new NiceLands cards previewed in the For the Glory! Booster Set to good use. The Princess Bubblegum deck is a NiceLands deck, and NiceLands creatures can use damage on them to make them better (there is a special sweet spot of damage for these creatures, and a player may even resort to damaging its own creatures to activate that effect).
Lumpy Space Princess's deck has the advantage of being both a Useless Swamps and Blue Plains deck - the first duel-color deck introduced in the game. Both locations draw power from being able to mine a player's discard pile, another new advantage.
The two 40-card decks contain about 97% new content, including nearly 50 never-before-seen cards. The box also contains 8 oversized Land Tiles, and an assortment of Hit Point Tokens. The game is for 2 players, ages 10 and up, and plays in 15 -30 minutes. MSRP is $20.00.
The new game was exceedingly popular from initial release, and came in at #7 on ICv2's Spring Top 10 Card/Dice Games.
8:00 PM, Sunday, August 10th, 2014 - Posted by John Wilson
Alderac Entertainment Group will release Trains 2: Rising Sun, a stand-alone follow-up to the strategy board game Trains, in September.
Designed by Steve Ellis (Railways of the World: The Card Game), this follow-up to Hisashi Hayashi's Japanese railway building game Trains incorporates new cards and strategies for players to build the best rail system in Japan. The game includes three new boards, two of which are designed specifically for two-player games. The game can be mixed with the original Trains game for more replay options. The players compete to gain enough points from the railway networks they build to win the game.
The game comes with over 500 cards, dividers, a double-sided game board, 20 route markers, 84 wooden rail tokens, 30 wooden station tokens, a double-sided game board and rulebook. The game is for 2 -4 players, ages 12 and up, and plays in 45-60 minutes. MSRP is $59.99.
5:00 PM, Monday, July 21st, 2014 - Posted by John Wilson
French company Devil Pig Games will release a new board game that combines their World War II board game Heroes of Normandie with the eldritch horror of Modiphius Entertainment's Achtung! Cthulhu RPG. Shadows over Normandie is currently seeking funding on Kickstarter.
Shadows over Normandie is a standalone game that features characters and forces from the Achtung! Cthulhu world. The story follows the Lost Platoon, a few weeks after D-Day, somewhere deep in the Normandie countryside. The platoon is led by Sgt. Carter of the U.S Rangers, with help from the French resistance agent Ariane Dubois, who must stop the Deep Ones and the Nazi Cult of the Black Sun before they summon Cthulhu and unleash the Great Old One on the Allied forces.
Chris Birch, of Modiphius Entertainment, explained how the English and French game companies came together. "We first hooked up with the Devil Pig's Yan & Clem last spring when we both Kickstarted our respective games. We both got on well (as us Londoners and Parisians do when there's no one called Napoleon organizing the party) and a tie-up with our world seemed like a match made in heaven so they launched the cross-over expansion Shadows over Normandie. Since then it has become a standalone boxed game in its own right and this latest Kickstarter is to upgrade the contents and add in a bucket of new content."
The Heroes of Normandie game is distributed in the US by Iello, and according to Devil Pig, has sold 5,000 copies worldwide. The European-based Kickstarter was funded in the first hour, and is now approaching £100,000.00 in funding with 6 days to go. Backer fulfillment is planned for December 2014, with trade release to follow in Q1 2015. The tentative US MSRP will be $80.00 - $88.00. U.S. distribution has not been finalized, but previous Devil Pig releases have been distributed by Iello.
5:00 PM, Saturday, July 19th, 2014 - Posted by John Wilson
Some companies have made a lot of money targeting gay consumers: Absolut Vodka pioneered the practice, but it's hardly the only one.
A struggling Atari has made that strategy part of its comeback plan. Today, it announced Pridefest, a mobile game that lets players design and run their own pride parade, promising social interaction and plenty of customization.
Pridefest is the company's first game targeted at the LGBT market. It has also teamed up with restaurant chain Denny's to re-brand classic arcade games ("Hashteroids") and made moves toward the social casino space in a bid for relevance.
The company was also a sponsor of this past weekend's LGBT GaymerX2 conference.
"We will continue offering a variety of games that are inclusive for all Atari fans and Pridefest is another example of how we are doing that," COO Todd Shallbetter said in a statement.
While the company that today wears the Atari brand bears little relationship to the original 1970s-era company founded by Nolan Bushnell, it does own the rights to many of its classic games in addition to developing new ones.
12:00 PM, Monday, July 7th, 2014 - Posted by John Wilson
Z-Man Games will release Robinson Crusoe: Voyage of the Beagle, an expansion for the Robinson Crusoe: Adventure on the Cursed Island board game in Q3.
The game is based on historical events that took place between 1831 and 1836, which led Charles Darwin to create his theory of evolution. The voyage laid the foundations for Darwin's scientific paper On the Origin of Species. Players take the role of crew members on the HMS Beagle, and choose one of the five scenarios and assist Darwin in his research.
The box contains a ship board, a Darwin's cabin board, a campaign book, a wooden ship pawn, a wooden Darwin pawn, 6 ship location tiles, 55 cards, 3 islet tokens, more than 50 other tokens, a custom die, and a rulebook.
The game is for 1- 4 players, ages 14 and up, and plays in 2 hours. MSRP is $39.99. Though not explicitly stated, as an expansion, it is presumed the base game is required to play.
8:00 PM, Tuesday, June 24th, 2014 - Posted by Brant Fowler
League of Legends studio Riot Games is offering new staff the chance to quit with pay if they feel that they are mismatched with the company's culture.
Queue Dodge, as Riot Games is calling the initiative, allows staff who have been with the company for less than 60 days to leave with 10 percent of their annual salary.
"We don't want to actively push people out or dare them to leave," said the company in a blog post, "but we do want to provide a well-lit, safe exit path."
The idea is that if a staffer finds that they aren't well matched for the company, and they aren't enjoying themselves, then rather than stick around for the paycheck, they can get out, earn some money in the process, and find another job instead.
"If someone gags on the unique flavor of our culture, they'd be doing themselves and the company a disservice to hang on just for the paycheck," Riot explains. "Culturally aligned people and teams are more effective, and alignment around mission and values allows us to better serve players. We've designed Queue Dodge to help self-identified mismatches move on in an open, positive, and constructive way."
"We don't know yet how many people might choose to Queue Dodge," it adds, "but we'll learn from this and make better hiring decisions as a result."
Riot said Queue Dodge was inspired by a similar initiative at online retailer Zappos, which in 2009 started paying employees $2,000 if they wanted to leave the company.