|12:00 PM, Monday, May 12th, 2014 - Posted by John Wilson|
Privateer Press will launch a new Level 7 game, Level 7 [Invasion], in August. The new game is set in 2020, with two alien races battling around the Earth and catching humanity in the crossfire. Players will control Earth's coalitions to repel the invasion, manage resources to combat other threats, and work with one of the alien races to defeat the other.
The game box will contain a board, 5 Coalition Consoles, 5 Dice, 4 Plastic Drop Ships, 75 Plastic Invader Units, 60 Plastic Coalition Units, 210 Cards, 133 Tokens and Markers, 1 Cronos Standee, and the rulebook.
The semi-cooperative game of strategic global defense is for 3-5 players and will retail for $89.99.
Retailers purchasing six at a time can purchase the Level 7 [Invasion] Launch Kit, which will include six games and six promo cards as free-with-purchase premiums.
The game (and universe) were first introduced with Level 7 [Escape] in September 2012.
|8:00 PM, Saturday, May 10th, 2014 - Posted by John Wilson|
Gale Force Nine has announced it will make its high-end D&D Collector's Series Miniatures available to game retailers beginning next week.
The limited edition premium 30 mm, unpainted resin miniatures were first teased at Gen Con 2012, and began shipping last year. Until now, they have only been available to "a select few specialist D&D stores, 60 in the USA," GF9 parent Battlefront Group CEO John-Paul Brisigotti explained. GF9 has now opened the range to all distributors and stores.
The figures have limited print runs from 1000 - 2000 pieces, and come in three main product configurations: Monsters (large figures), Duels (two creatures), and Adventuring Parties (groups). The figures are often tied to the current D&D Adventure Path, and GF9 releases two SKUs a month.
Making the current line of figures widely available will prep the channel for figures tied to the new version of Dungeons and Dragons, due out this summer.
I have always been a fan of the D&D miniatures and hope that they continue to hold the same resonance for today's players as they did back in the Stone Age when I played.
John Wilson writing for Comic Related.com
|4:00 PM, Saturday, May 10th, 2014 - Posted by Brandon J. Stennis|
Gioteck has once again released a new headset on the gaming market. This time bringing the EX3-R Wired Playstation 4 Headset, similar to Bluetooth headsets that the Playstation consoles are known for using. Will this headset be the one for your next gen console? Let's Get into the Review and Find Out!
The EX3-R's are very similar to a Bluetooth headset but wired. It can be placed in one ear and you are able to communicate with fellow players within a game or in a chat. I particularly never care for Bluetooth style headsets because I never feel the full experience only having one ear getting all the sound. But this headset doesn't make it too demanding to have the other ear not involved. But you are able to hear in game chat as well as the game on this headset.
The actual headset is pretty sleek, it has a smooth, clean black exterior that makes it look very nice upon appearance. The mic is also not intrusive as it sits kindly on the side of your ear.
The headset comes with 3 replaceable ear cushions so if one gets dirty or a friend plans to use it, you are able to switch it out which is nice.
With the new Playstation 4 controller, you are able just simply plug in the headset into the controller headphone jack and you are all set. There is also a mute on/off switch, if you need to turn off the mic at any point. Sadly, there is no volume control on the headset though. Its a bummer if you are trying to adjust your volume in an online match, and you have to go into the "Adjust Device" settings mid game to change your volume, it's a strong negative point that needs to be mentioned.
As I described the great look of the headset earlier, I feel its quality gets brought down by the actual wire and the rubber band look it has. It would have been a perfect look if the headset were wireless or if the wire didn't look so cheap.
The sound quality of the EX3-R is decent. I wished that it was a little bit more clearer and crisp because when playing a game that there is a lot of action, it is hard to focus on what sound you are actually hearing. This can also be a huge make or break factor especially that the headset is in one ear already so you are only getting half of what you are actually hearing.
On the other hand, my voice coming from the headset is much better than Bluetooth devices I have experienced in the past, but if you plan on using it for commentary like on the new video editing Sony software Share Factory, it is not the ideal voice recording device to use. My voice came off very muffled especially when the sound quality of the game I was playing was in HD. It makes the voice commentary seem way low quality compared to the in game sounds.
The Gioteck EX3-R headset is a great start off product for gamers who love the Bluetooth style headsets. With its slick and clean look, it would make anyone want to check it out. But it may not be for everyone, if they want the full experience with both ears hearing the boom!
|9:00 AM, Saturday, May 10th, 2014 - Posted by Brandon J. Stennis|
Since the announcement of Child of Light by Ubisoft last year, the game was slightly underwraps with limited information about it. The first reveal of the game was this picture:
Which caused a lot of speculation of what this game could be. As time went on, Ubisoft revealed that the game was an RPG which they are not usually known for. It caused even more interest and peek into the game. Well now the game has been finally released and we got our hands on it. Let's Get into the Review!
Child of Light is the story of a young girl named Aurora, who was born in 1895, to two loving parents who were royalty. She becomes sick and she falls into a coma. She wakes up in a whole entirely different world than she's use to and it is many years later from 1895. She realizes that her family is gone but she has no time to cry. She picks up her crown and begins her journey of self discovery and inner strength.
In her journey, she finds a blue orb called Igniculus who serves as her main companion. Igniculus is able to fly and assist Aurora in battle. He can also be quite comical in some of the dialogue scenes. But as time further goes, Aurora meets many other characters who join her party who also are able to fight with her in battle.
The story of Child of Light is a mix of sad and happy moments, Aurora's life is completely changed when she wakes up in the world of Lemuria. But it is refreshing to see her character, so strong and willing and ready to fight. She is the main protagonist who keeps the party together, especially when many of the characters are older than her.
It was a wonderful story that kept me entertained throughout, every time I played, I hoped I wouldn't be reaching the end.
Going into reviewing Child of Light, I personally didn't know too much about the game. While I was at Pax East, I did catch a glimpse of some people demoing the game, but I only witnessed the platforming parts. I was pleasantly surprised and shocked when I played the game to learn that it was an very in depth RPG.
With that being said, Child of Light, is a platforming role playing game. The RPG style is turn based and is very similar to the older Final Fantasy titles.
In the main part of the game which is platforming, you can control Aurora and Igniuculus, Ingniculus can gather wishes, which are used to restore MP and HP. He is also able to blind upcoming enemies before Aurora fights them, which will give her an advantage.
During battle, Aurora can use various attacks and magics to take down her foes, but to make the turn based combat fresh, you can use Ingniculus to blind enemies, so it will slow down their attack meter and you are able to surpass them to attack first.
You can interrupt enemy attacks if your attack is strong enough. If successfully, you can set back enemy attack times and it will take them longer to attack yo,u but they can also interrupt you as well.
Aurora's party companions can also be used doing battle and switched out depending. They are able to use magics and attacks to fight against enemies. In the beginning of the game, it is just Aurora and Igniuculus but as you gather more characters in your party, the difficulty raises.
That is one thing I loved about this game, especially for a first time RPG player, the difficulty starts of very mild to get players use to the game style. As you go further on in the game, the pace gains and you are expect to go along with it. There is never a dull moment and the game challenges you to stay on your toes.
Graphics: Child of Light is a beautiful game, the artwork is so incredible and so craftily drawn that every new environment or character is an awesome sight. I played this game on the Xbox 360 and the graphics were amazing, so I can only imagine what the game looks like on next gen consoles.
Sound: The soundtrack to this game is also quite incredible, they spent a lot of time creating the mood and atmosphere to fit into the game, that it works! It is seriously one of the best soundtracks I've heard this year.
Ubisoft, wow, this game has to be one of the great games of this new year. For fans of games like Final Fantasy, they will feel right at home. Some people maybe put off by the style of the game, thinking that it is a children's game, but it is not. The story is quite dark sometimes and takes a very mature approach at certain situations. I could not recommend this game any more than I am now. It is one of those titles that it is worth the price and you will continuously hope won't end.
|6:00 PM, Friday, May 9th, 2014 - Posted by Brandon J. Stennis|
After having a huge release with Pokemon X/Y last year, there will be new Pokemon titles coming to the Nintendo Handheld. It was announced that Pokemon Omega Ruby and Alpha Sapphire will be coming to the Nintendo 3DS/2DS this November. It is a reimaging of Pokemon Ruby and Sapphire for the previous Gameboy handheld.
You can view the announcement trailer here:
|9:00 AM, Friday, May 9th, 2014 - Posted by Brandon J. Stennis|
We are less than a month away from the greatest week of video games! We have heard announcements about Nintendo's E3 plans amongst others, now we are hearing of Electronic Art's E3 plans. According to Spike TV personality, Geoff Keighley, EA will be premiering their E3 press conference on June 9th for one hour starting 12pm PDT, 3pm EDT, 8pm BST, 9pm CEST with six new planned game reveals on Spike TV.
|7:00 PM, Thursday, May 8th, 2014 - Posted by Brandon J. Stennis|
"Spider-Man, Spider-Man, has a new game called Spider-Man." Another Spider-Man movie always calls for a new game to come along with it. The Amazing Spider-Man 2 the Game was released a few days before the actual release date of the movie. But the game doesn't follow the movie's plot and goes in it's own direction. Will this movie game rise to the rest of the franchise? Or will it follow the movie video game curse? Let's Get into the Review and Find Out!
The Amazing Spider-Man 2 takes place shortly after the events of The Amazing Spider-Man 1, and Peter Parker begins by trying to figure out the person who shot and killed his Uncle Ben. Once Peter gets on the trail of who is responsible, he learns that there is a serial killer who is killing other murderers, which puts Peter into a confusing situation, if he should bring down this murderer of justice or leave things be. The plot continues to thicken as Peter/Spider-Man run into various good and bad guys in the Spider-Man universe.
For some people, they will be very disappointed to know that the game doesn't follow the movie's story plot. But me on the other hand, I am actually quite glad they went this route, especially since I hated the Amazing Spider-Man first movie and didn't buy Andrew Garfield's interpretation of Peter Parker/Spider-Man. But also, no one wants to play a game that is exactly the same plot of a movie they seen, mainly because it would be just like paying $60 to see the movie again.
But just because though, I didn't like Andrew Garfield's Peter Parker doesn't mean that I like the game's Peter Parker either. The character model of Peter Parker, just seemed like an average male character model they just made, nothing special at all. But the game's interpretation of Spider-Man was spot on and I was very happy with it.
The Amazing Spider-Man 2 the Game takes a similar approach that other games in the Spider-Man franchise has done. Spidey is in an open world environment doing various missions, defeating different enemies and saving the day. The game really didn't seem to brought anything much different then what we have seen in previous Spider-Man games, so some will be disappointed in knowing that.
There tons of goodies and unlockables to find which may keep some playing to reach 100%. You are also able to gain XP and gain different abilities and use different unlockable Spider-Man costumes, but once again this is something we have seen before.
The controls in the game can feel quite stiff at times. Web Swinging controls has been changed a little bit, it is no longer used by using one of the trigger buttons. Now you control the left arm with the left trigger button and the right arm with the right trigger button. I can see how they were trying to make it seem more realistic but it is ruined when Spidey doesn't stick to every building as you web swing, which leads to some awkward fall fails.
Other than that the fighting system is very similar to the Batman Arkham series, as Spider-Man fights, with his Spider Sense he is able to dodge enemy attacks and go into a rebound attack. Forthe most part, it does work but the fighting system is not as fluent as Batman series.
There is also some camera issues while in battle, when you have to check all sides of the battle ground for enemies, the camera does get in the way and it can be hard to see during battle. It gave me throwback feelings of the older games where the camera would get in the way of everything too.
Something worth mentioning is that all fighting attacks are used with one button, so the fighting becomes more and more repetitive in nature as time goes on, because there isn't any button variety. Like stated before, the Batman Arkham fighting system is a much better system than what this game tried to imitate
The soundtrack and voice acting of The Amazing Spider-Man 2 is pretty good! It is your typical epic orchestra music known from the Spider-Man movies and the voice acting is pretty good, especially Peter Parker. I am also very glad as that they didn't try to use Andrew Garfield's character likeness for Peter Parker in the game, and try to have someone sound just like him. I honestly hate when they do that in games and it throws off the experience. But Amazing Spider-Man 2's Peter Parker's voice was very close to the Peter Parker voice of the 90's Spider-Man cartoon which I liked.
Spidey looks awesome! Especially on the next gen systems, after web swinging, fighting, and saving people's lives all day, you begin to see the tears and rips on his costume which looked pretty cool.
Environment wise, New York does look pretty big and nice looking also as you swing through the city to your next objective. But it also seems quite big but also quite small at the same time. When you web swing through the city, you can pretty much go anywhere, but it is when you hit the ground you will see that all the buildings are closed and are just there for esthetic purposes. Even worse, when you want to a building you are suppose to go into to start a mission, a prompt screen comes up and states "Would you like to go in....... Yes or No?" Which kind of cheapens the "open world" environment and the experience for me.
This may not be the best Spider-Man game of this generation, but I did actually have a lot of fun playing this game. I enjoyed revisiting Peter Parker/ Spider-Man's origin story without having to deal with the movie plot since I don't like it already. Some may not like it because it hasn't really brought anything new to the table, but it was still a blast for me to play.
|7:00 PM, Wednesday, May 7th, 2014 - Posted by John Wilson|
Monte Cooke Games has announced the trade release for its new sci-fi RPG The Strange, which will include the release of the corebook and Player's Guide in August. MCG also plans extensive retail support for the game launch.
The game was financed last year with an extremely successful Kickstarter campaign which was funded in less than 24 hours, and went on to raise $418,478 from 2,883 backers ($145.15 average/backer). MCG shared preliminary details with ICv2 at that time, and this announcement of trade release was meant to coincide with game creator Bruce R. Cordell's birthday. The game is designed by Cordell and Monte Cook, and will run on the Cypher System game engine, which also powers Numenera.
The 416-page The Strange corebook will be a hardcover book that includes a double-sided poster map. MSRP will be $59.99.
The Strange: Player's Guide will be a 96-page softcover, and is designed as an inexpensive, shorter version of the corebook, for use as a teaching tool or as an aid for generating characters. MSRP will be $19.99.
MTG plans to release a 96-page softcover adventure book, The Dark Spiral, in September. MSRP will be $24.99. MTG also plans to release short fiction and a conversion guide for their Origins Award-Nominated RPG Numenera in e-book format as well. For retailer support, MTG plans a hassle-free retail pre-order program, PoP kits, retailer-exclusive sneak peeks, as well as a demo team.
The Strange is a dimension-hopping sci-fi game, set in modern-day Earth. A network of dark energy, called "The Strange" has been discovered, which gives users access to a multitude of parallel worlds. These world have their own natural laws and are filled with danger, including foes who now have access back to Earth itself.
|8:00 PM, Saturday, May 3rd, 2014 - Posted by John Wilson|
Disney has announced a new 2.0 version of Disney Infinity with Marvel characters for release this fall. The new game, Disney Infinity: Marvel Super Heroes, will feature original storylines by Marvel scribe Brian Michael Bendis and 20 figures of Marvel characters. The first characters for the new game will include the Avengers (Iron Man, Black Widow, Thor, Captain America, Hulk, and Hawkeye), with additional Marvel and Disney characters to be announced later.
The new game will include a new Toy Box mode, which will be compatible with all characters and power discs from last year's Disney Infinity release, to help players create and share their levels and mini-games with family and friends,
Disney Infinity: Marvel Super Heroes will be released for PlayStation 3 and 4, Xbox One and 360, WiiU, PC, and iOS platforms.
News that Marvel and Star Wars characters were headed for Disney infinity was leaked in February; this is the first formal announcement and character reveal.
|4:00 PM, Wednesday, April 30th, 2014 - Posted by John Wilson|
Toy Vault has shared information on two imminent card pack expansions for its Firefly: Out to the Black card game: Browncoat Bonus Pack and Serenity Bonus Pack. Both are listed on the website as releasing in April.
The Firefly: Out to the Black card game released last fall, and these are the first expansions. The Firefly: Out to the Black Browncoat Bonus Pack adds more than 15 new cards. There is a new mission, a Big Job, as well as cards like "No Power in the ';Verse," which increases wild cards' value, and "Cuddly Like Me" which allows players to pass one Serenity card and draw two more. MSRP is $6.99.
The Firefly: Out to the Black Serenity Bonus Pack also adds more than 15 new cards to the game, focused on characters already in play and how their personality traits affect the mission. Jayne may get greedy and ruin the mission, or River may be able to psychically predict what hidden cards are about to be played. MSRP is $6.99.
I'm a fan of all things Firefly and these expansion packs are a great edition to an already good game.
John Wilson writing for Comic Related.com