12:00 PM, Wednesday, May 22nd, 2013 - Posted by John Wilson
WizKids has announced eight single-ship Expansion Packs for its Star Trek: Attack Wing miniatures game that it plans to debut at Gen Con in August. The new game will be played with ship miniatures using the FlightPath maneuver system from the Star Wars X-Wing CMG under license from Fantasy Flight Games.
The Star Trek: Attack Wing game is a stand-alone game that is not compatible with other games that use the FlightPath system. Star Trek: Attack Wing miniatures will be sold in non-blind configurations, with three-ship starter box sets, and single ship (visible) expansion packs. The first eight expansion packs for the Star Trek: Attack Wing game are:
1:00 PM, Friday, May 17th, 2013 - Posted by John Wilson
Electronic Arts is distancing itself from the struggling Wii U, the Battlefield and FIFA publisher has confirmed with Kotaku.
"We have no games in development for the Wii U currently," company spokesperson Jeff Brown said, noting that this could change in the future.
As Kotaku points out, during Nintendo's 2011 Electronic Entertainment Expo media briefing, Nintendo CEO Satoru Iwata welcomed then-EA CEO John Riccitiello to speak, where he talked up the console.
"What Nintendo's new console delivers speaks directly to the players of EA Sports and EA Games," Riccitiello said at the time. "Nintendo's new console will produce brilliant high-definition graphics and new gameplay opportunities. We look forward to seeing great EA content on this new platform."
EA launched several titles for the Wii U early during the platform's life cycle, including Mass Effect 3, Need for Speed Most Wanted, and new installments in the Madden and FIFA franchises. Brown told Kotaku that these offerings were indicative of EA making good on its E3 2011 partnership.
The original Wii saw steady support from EA, as the publisher launched 78 total titles for the platform, according to the company's website. EA has released just four games for the Wii U.
The Wii U has officially sold 3.45 million units worldwide as of March 31. Nintendo has attributed the platform's slow adoption rate to a lack of major titles and marketing failing to communicate the novelty of the system.
Nintendo plans to spark system sales by launching key first-party titles on a more regular basis moving forward, beginning with Pikmin 3 in August. The company also aims to reduce manufacturing costs to make the Wii U profitable.
8:00 AM, Wednesday, May 15th, 2013 - Posted by John Wilson
Fantasy massively multiplayer online game Rift will adopt a free-to-play business model beginning June 12, developer Trion Worlds announced today.
According to the developer, free-to-play gamers will be able to experience the entire game world of Telara, which includes every dungeon, every zone, and every level. Free-to-play users will also receive "full access" to all content future game updates.
Rift creative director Bill Fisher explained that business model switch came in response to fan feedback.
"We have been listening to feedback from our players and watching the continuously developing MMO community, and are now ready to launch Rift as a premium free-to-play experience," Fisher said in a statement. "After taking our time and planning a careful transition; we are very excited to bring an enhanced game experience to everyone, without barriers."
When Rift goes free-to-play next month, Trion Worlds will launch an expanded in-game store offering up various mounts, boosts, and wardrobe items for purchase. Gamers who continue to pay a subscription will receive a series of "Patron" benefits, including extra currency, increased mount speed, and bonus experience, among other perks.
Trion Worlds will mark the June 12 free-to-play Rift re-launch with content update 2.3, called Empyreal Assault. This update will open an new zone, world event, chronicle, and more. A detailed breakdown of the new free-to-play version of Rift is available at the game's website.
Rift launched in March 2011 and introduced the Storm Legion expansion the next year. A Rift Lite version was made available February 2012 that allows gamers to play for free until level 20. Blizzard Entertainment offers a similar service for World of Warcraft. Rift generated $100 million in revenue during its first year.
It is the latest MMO to adopt a free-to-play business model after launch, following Tera, Lord of the Rings Online, Age of Conan: Hyborian Adventures, EverQuest II, Aion, and Star Wars: The Old Republic.
Bethesda has not said if its upcoming MMO game The Elder Scrolls Online will carry a subscription fee, though consultant Nicholas Lovell believes the game will launch with a subscription before going free-to-play.
1:00 PM, Sunday, May 12th, 2013 - Posted by Brant Fowler
If you are a fan of the video game ETERNAL DARKNESS, or just beautiful, period piece, action adventure games with a mix of horror in general, you will find this interesting. Precursor Games is currently crowdfunding the sequel to ETERNAL DARKNESS, entitled SHADOW OF THE ETERNALS. As of this posting, there are 25 days to go, and they have reached about $140k or so of a $1.5 million goal.
Instead of running it through various crowdfunding sites like Kickstarter or IndieGoGo, etc., they are running it directly through their official website: PrecursorGames/ShadowoftheEternals. The lowest donation level is $5 and the highest level $10k, and yes, they are offering incentives.
Later this afternoon, thanks to Marc N. Kleinhenz, Comic Related podcast The Related Recap #331 features an interview with the designers behind the game. So if you are interested in learning more, give that a listen when it goes live.
Here's a description from the website:
When Detective Paul Becker is called to one of the bloodiest gang massacres in Louisiana state history, only two survivors remain from a brutal conflict between two rival cults. As Becker begins his interrogations of the suspects, their combined recollections will uncover the truth about the 'Eternals'.
Featuring an ensemble cast of heroes and villains, Shadow of the Eternals will span over 2500 years of history throughout Egypt, England, Hungary, and the United States. Players will question the perception of reality as they try to balance the mechanics of combat, magick, and sanity events to progress through the adventure.
Shadow of the Eternals will take players on a memorable journey throughout time; weaving historical fact with disturbing fiction to create an experience unlike any other.
And here is the video announcing the crowdfunding campaign, followed by the teaser trailer for the game:
12:00 PM, Saturday, May 11th, 2013 - Posted by John Wilson
The age of World of Warcraft is finally coming to an end.
Activision Blizzard's cash cow is bleeding subscribers faster than a decapitated troll with 1.3 million defecting the game in the first quarter of 2013 alone.
In its earning press release, Blizzard said that the massively multiplayer online role-playing game (MMORPG) saw a decline of over 14 per cent subscribers in the first quarter of 2013, the total now standing at 8.3 million.
This is probably a sign that the long running game is on its way out. Launched back in 1994 as Warcraft: Orcs & Humans. It fell from fashion and then in 2012 had a boost when the version of Mists of Pandaria sold over 2.7 million copies in a week.
Now it seems that Blizzard is prepared to admit that WoW is finally going the way of all flesh and that numbers will continue to decline as time passes.
It is predicting that the subscriber base of WoW will dip further as more and more free-to-play games emerge on the internet.
Blizzard does not care too much. It is making cash from other franchises like the Diablo 3 and StarCraft 2: Heart of the Swarm alongside the Call of Duty series.
Activision registered sales of $1.32 billion in its first quarter as compared to $1.17 billion year-on-year and made a net income of $456 million which is an improvement of $72 million year-on-year.
1:00 PM, Wednesday, May 8th, 2013 - Posted by Brant Fowler
Cameron Zoldak, one of the co-hosts of Gamer Chat Weekly at UGRGaming.com and right here on Comic Related, is running a Kickstarter campaign. The campaign is for SUMMONERS WITHIN, which is to be a web series in which they tell the story of the champions in the League of Legends online game. The series, should funding be successful, would consist of 5-10 minute episodes, the first of which follows the story of Morgana, the fallen immortal.
"She is cast from her family, as her twin sister Kayle amasses an army. Morgana trains and masters in the black arts so she can finally defeat her sister in battle. Just before she is about to engage her sister in combat she is summoned to Valoren to fight in the League of Legends."
Cameron and friends would be using the funds to create more costumes (already having four done), get new attachments for the camera for a better filming experience, and for higher quality production overall.
The pledge rewards offered include limited stickers, signed set photos, props from the series, a custom cosplay, and a guest spot on Gamer Chat Weekly.
The goal Cameron is shooting for is a modest $1000, which he's almost reached 50% of already as of this posting with 32 days remaining in the campaign.
12:00 PM, Sunday, May 5th, 2013 - Posted by John Wilson
Lollipop Chainsaw developer Grasshopper Manufacture has pointed the finger at publishers for poor sales of the studio's games.
In an interview with GamesIndustry International, studio boss Goichi "Suda51" Suda complained of a "wall" between creativity and sales, and that the differences in size posed challenges.
"Grasshopper does have a very strong base; it's just that because we were so indie, publishers were always [treating us] differently," Suda said.
Grasshopper has worked with Warner Bros., Capcom, Ubisoft, and EA, amongst others.
"Each publisher operates a different way, has different strategic ideas, so in terms of sales, what they did, was they kept creating what they thought was good. But in terms of publishing, it was a different company's strategic choice.
"So we believe that back then, when we were completely indie without a group company to be together with, we weren't able to translate our creative directly into sales because that was the part where there was always a wall between creative and sales transition wise," argued Suda.
Grasshopper says it will have more impact on the publishing of its unannounced next game, due after the upcoming release of Killer Is Dead, now that it's been bought by Japanese publisher GungHo. Suda believes that being part of a bigger group will allow for a more consistent strategy between creativity and publishing.
"Now that we're one big group together and we'll be publishing our own titles as Grasshopper, we believe that the creative side and the sales side will have a better connection," he added. "We definitely believe that it will transfer to good sales because we will be able to choose our own strategy," concluded Suda.
Grasshopper Manufacture's next game, Killer is Dead, is scheduled to be released this summer and will be published by Xseed Games in North America, Deep Silver in Europe, and Kadokawa Games in Japan.
9:00 AM, Sunday, May 5th, 2013 - Posted by Brant Fowler
The Brooklyn Boyz (Chris, Mike and Kevin) continue their walkthrough of recently released game INJUSTICE: GODS AMONG US on their YouTube channel, BrooklynBoyz13. Each update, Comic Related will be sharing the various parts of the walkthrough right here on our gaming blog, so keep checking back for more! Now enjoy this first walkthrough of the game (obviously SPOILERS shown).
"In this chapter we continue the story with Aquaman... anyone who's ever made fun of Aquaman better watch out because he's DEFINITELY not one to be taken lightly anymore. This chapter is one of the most epic chapters thus far!"
6:00 PM, Saturday, May 4th, 2013 - Posted by John Wilson
Battlefront Miniatures will take over publishing and distributing the Dust Tactics and Dust Warfare miniatures games from Fantasy Flight Games on June 1st, the companies announced. FFG CEO Christian Peterson explained it as a matter of fit. "The last year..., as FFG experienced phenomenal growth across many of our publishing categories, it became clear that [Dust creator] Paolo [Parente] and the Dust games would be better served by a partner who specializes in the unique business of miniature games," he said. Fantasy Flight remains in the miniatures business with the Star Wars X-Wing CMG.
Parente described the split as "amicable."
Battlefront is the maker of the Flames of War military miniatures line; this will be the first time it distributes a product other than its own.
Fantasy Flight will continue to distribute new Dust products until June 1, and sell its inventory until it is depleted. FFG will support organized play through Season 1 Game Night Kits and regional organized play events in May and June; Battlefront will take over OP on July 1st.
Back in 2008, FFG planned to distribute the Dust games as part of its relationship with Rackham. When Rackham ceased operations, the then upcoming lines were first announced as going through Alderac in March, 2010. By July, the decision was made that FFG should distribute the lines, where they've remained until now.
4:00 PM, Wednesday, May 1st, 2013 - Posted by John Wilson
A new base set for one of the most popular deck-building games will release this summer. AEG's Thunderstone Starter Set promises to be an entry point version of the game for new players while still offering new cards to attract existing fans.
Like most deck-building games, Thunderstone has grown tremendously since its first release through numerous expansions. The Starter Set is designed to provide new players with only the cards they need to start playing the game, as well as an easier setup. Over 250 cards will be included in the set—enough for two to five players.
Fans of Thunderstone will also be attracted to the new Starter Set, which includes new heroes, monster types, and village cards that have not appeared in any earlier base set or expansion.
Thunderstone charted as the ninth best-selling card or deck-building game back in Spring 2012, trailing Dominion and Ascension.